panopte: (Default)
panopte ([personal profile] panopte) wrote2024-08-15 02:12 pm

applications.

NOTE

Applications are currently OPEN.
Player cap: 21/30

Players are allowed one character in the game to start, and may app a second character after being active for at least two consecutive months with their first. Please check the taken list to make sure the character is available before applying.

APPLICATION

PLAYER INFORMATION
Name: player name
Preferred pronoun(s):
Contact: plurk, discord, pm (default)

CHARACTER INFORMATION
Name: western order (firstname lastname)
Canon: wiki link appreciated if available!
Canon point: include any notable injuries/abnormal state of being
Age: both actual age and apparent age if there is a discrepancy

Personality: Please answer the following questions:
» What traits do your character admire in a person?
» What do they dislike most about themself?
» What discrepancies are there between their inner self (who they feel they are) and their outer self (how they present themselves to others)?
» Who are two influential people in their life (can be positive or negative)?
» What do they get excited about?
» What is something they are very bad at?
» What is one thing they would tell their younger self if they had the chance?
» How do they want to be remembered?

Powers/abilities: either link to a wiki page or write out as succinctly as possible. may include magical powers, species-specific abilities, mundane skills, etc as you see fit. please note that all characters will be nerfed upon arrival, but can regain powers through bonus activity.

Inventory: characters may arrive with the clothing and items (including weapons) on their immediate person, excluding anything alive. for characters with hammerspace, please choose up to five items. anything magical will be nerfed upon arrival, but can be regained through bonus activity.

Sentimental item: please choose one small (i.e. portable) item the character did not have on them at their canonpoint and which belongs to a different character from their canon. briefly explain the character's feelings towards the item and/or its owner.

Gemstone: please choose one primary color and one secondary color, and optionally describe the gemstone in terms of pattern, size, amount of polish, etc. it should be no larger than the palm of one's hand.

Lost memory #1: briefly describe a memory that the character will lose, which may be an event, a person, a concept, etc and does not have to be a major memory. explain the effect this loss will have on the character's beliefs, personality, etc.

Lost memory #2: same as above.

Altered memory: briefly describe a memory that will be altered, both the original memory and what's changed in it. explain the effect this alteration will have on the character's beliefs, personality, etc.

Sample: samples must be within the last 12 months, with a minimum of five comments from your character.


Please use the subject header "PLAYER | CHARACTER | CANON" and post the app in the comments below.
Also, for your copypasting convenience:
purport: (consider)

Ren | the Princess | Slay the Princess

[personal profile] purport 2024-08-30 01:34 pm (UTC)(link)
PLAYER INFORMATION
Name: Ren
Preferred pronoun(s): she/her
Contact: discord: matchadrop | DM

CHARACTER INFORMATION
Name: Princess
Canon: Slay the Princess
Canon point: End-Chapter II: Prisoner
Age: Immortal and ancient. Physically and mentally late teens into early twenties? Because she's aware of none of that.

Personality:
SPOILERS FOR SLAY THE PRINCESS


» What traits do your character admire in a person?
She appreciates skepticism, independence, and compassion. These very traits are what compelled her to trust the Long Quiet. Knowing as she does that some shadowy influence claimed she would end the world and sent someone to kill her, the Princess had to appeal to his sense of reason. Had he been unwilling to think critically of the situation, of the absurdity of what she was touted to be, then chances are she would have been killed in cold blood.

Due to this experience, the Princess considers those who will apply logic and reason more reliable than those who simply do as told. She prefers those who put more independent thought into their actions, but will also listen to reason and consider all information provided. It wasn't necessarily in the Long Quiet's best interests to save her, and she knows that his doing so was an act of compassion. He allowed himself to be killed, rather than be forced to slay her. This act made her see him as an ally upon his return, and this combination of traits allowed her to trust him.

» What do they dislike most about themself?
The inability to save herself, in short. As the Prisoner, the Princess is highly independent, yet she's heavily shackled. She can't free herself and leave the cabin without the help of the Long Quiet in any scenario, due to the mechanics of the Construct they're trapped in, but this does nothing to lessen her independent streak. The fact that she must rely on someone else, and can't do more than simply protect herself, is a frustration.

» What discrepancies are there between their inner self (who they feel they are) and their outer self (how they present themselves to others)?
It's important to note first that by the nature of what she is (a creature of perception), the Princess adopted a form based on how she was treated. She was approached as a threat, but ultimately shown sympathy, so she manifested as the Prisoner. This change occurred after the Long Quiet's death, sending them into another instance within the Construct, which was supposed to make them forget the meeting that preceded. But it didn't.

Outwardly, she is guarded, cynical, and cold. She bluntly establishes her boundaries and shuts down attempts at small-talk, flatly stating her disinterest. When the Long Quiet persists in trying to strike up conversation that serves no productive end, she restates her dislike of small-talk and resorts to monosyllabic replies to shut down further conversation. She wears her guarded nature on her puffy little princess dress sleeves.

Beneath this is a surprisingly warm heart. When the Long Quiet loses control of his body to the Narrator, the Princess assures him she'll make it quick, ending his life in an act of mercy. There's little else she can do at the time. Far beyond her canon-point, she expresses her remorse for having had to do this. She has a pithy sense of humor, joking that the extra shackle in the basement might fit the Long Quiet if he tries it on (turns out yes, yes it did fit). Perhaps outweighing all of this, she chooses to trust him absolutely and endeavors to keep the Narrator from cluing in on their awareness of the looping scenario, that they know one another, and are onto Him.

In the end, she's incredibly relieved when no one has to be hurt this time...

» Who are two influential people in their life (can be positive or negative)?
There are, in fact, only two people in the Construct with her.

The first is the Narrator the echo of a man who took the concepts of change and constance, rent them in twain, and created the Princess and the Long Quiet. In order to end all change, the Narrator endeavors to convince the Long Quiet to slay her. The Princess can't hear Him, but she knows Him as a coercive force driven to kill her. He is, in a word, her nemesis. The threat of His prior interference compels her to be wary, doing her utmost to not let Him learn she knows.

The Long Quiet is, in the simplest of terms, like the Princess. Neither of them know what they are, why they're there, nor how long it has been. As the only one there to perceive her, the Long Quiet viewing her as a prisoner to set free led her to manifest as the Prisoner when the Construct should have purged their memories. She views the Long Quiet as an ally, the first person she has learned to trust.

She trusts the Long Quiet implicitly and distrusts the Narrator to the same extent.

» What do they get excited about?
Given that she has no memory of the outside world that lies beyond the monochromatic confines of the Construct? The world itself would be new and exciting. She can't remember what the world was even like outside of the cabin she's been confined to, and due to the nature of the Construct, she hasn't seen that world in full color, either. All she could even express a desire for was freedom, and that was the driving force that compelled her. Freedom is a relief she only knew for a few precious moments before it was suddenly so very cold.

Beyond her canon-point, as the first claimed vessel, being the Prisoner is the experience she'll remember when she's the heart of the Shifting Mound, and it's made clear that she yearns for the freedom to simply be herself and that, while hesitant, she wishes to experience that world for herself and as herself. Though these are events she isn't aware of, it further underscores how much being free is what she looks forward to. Everything beyond that will be new. Chances are, she'll enjoy soft and sweet things, having never had them before.

» What is something they are very bad at?
She's decidedly bad at people. Guarded as she is, she isn't very good at being friendly or approachable and knows nothing about the outside world. While she keeps people at a distance on purpose as a means of protecting herself, the flipside is that she has to rely on others intuitively understanding her intentions, which may or may not work depending on the individual. Even so, it's how she managed to get by. She's only ever dealt with one person, and thus, only his personality.

» What is one thing they would tell their younger self if they had the chance?
She doesn't remember anything before finding herself in the basement of a cabin she couldn't escape from. If she could, she'd tell herself about the entity trying to have her killed. If she could have foreknowledge of the being that has engineered the Construct in order to slay her, she may have been able to spare the Long Quiet and herself from the events of Chapter I, thus averting the need to mercy kill him. Though he comes back, she regrets the necessity of it.

» How do they want to be remembered?
This is assuredly something she hasn't actually considered before, given the nature of her existence. If she were to think about it, she would wish to be remembered as herself, and not as the eldritch horror that makes her a part of itself. At the end of the game, should the Long Quiet choose to speak with the "heart", he will find her. There, she expresses that she doesn't see herself as the Shifting Mound, though she has been made a part of it. Neither does she want to be a god. She only wants to be herself.

Right after the Shifting Mound takes her, it says much the same: that the Princess asks for the Long Quiet to remember her... Then informs him that he won't. While both of these cases come sometime after the Princess' canonpoint, they're consistent in showing that she wants to be remembered for who she is, not what others would make of her.

Powers/abilities:
Here. Please note that while the wiki mentions a lack of her usual inhuman strength, this is inaccurate. Despite having three times as many shackles and far larger and heavier ones than before, she's capable of weaponizing them against someone who looms over her in size. This level of constraint was perceived as necessary to prevent her from breaking free, which reaffirms her strength.

For a quick list, these are divided by powers (demigod traits; what I assume will be nerfed) and characteristics (traits a human can possess).

Powers
  • Uncanny strength.
  • Immortal.
  • Can survive decapitation.
  • Doesn't need food or water.
  • Doesn't need sleep.

    Characteristics
  • Tough teeth.
  • Doesn't feel pain.
  • Hand-to-hand combat.
  • Perceptive.
  • Collected.
  • Skilled with a dagger.
  • Sharp hearing.

    Inventory:
    Once claimed by the Shifting Mound, she no longer has the manacles on her wrists, but the large one around her throat remains, as does the heavy chain connected to it. Aside from her clothing, she has a tiara resembling chain links.

    Sentimental item:
    The Pristine Blade. It was the weapon meant to slay her, but the Long Quiet refused to do so. His decision led to the Narrator taking control of his body, but the Long Quiet resisted. As a result, Princess came to trust him and distrust whatever puppeted him.

    Gemstone:
    A perfectly rounded, polished stone greatly resembling moonstone, white with a pale blue luster under its surface.

    Lost memory #1:
    The Princess won't recall being taken by the Shifting Mound. This means she won't have the understanding that she's a demigod and part of a goddess. She won't know the greater context of why she was being targeted by the Narrator.

    Lost memory #2:
    She also won't remember how she was initially freed in her first encounter with the Long Quiet. As a result, she won't realize that she doesn't experience pain when, say, her hand is cut off and that blood loss from such a wound doesn't slow her down. In brief: she won't know how Not Normal she actually was going into this, in these very specific ways.

    Altered memory:
    Originally, the Princess was just seized by the Shifting Mound as a vessel at her canon-point. As the first such vessel collected, she becomes the "heart", retaining her memories but losing her agency.

    In her altered memory, she will think that she finally escaped her prison and achieved true freedom. This will make her more determined to fight for it than if she was to return to her fate. The only desire the princess ever truly expresses is to be free, and later, to simply be herself.

    Sample: Here.
  • Edited (added spoiler warning, spoilers are unavoidable¹, forgive my sins Ori there were typos²) 2024-08-30 14:10 (UTC)
    purport: (heh)

    [personal profile] purport 2024-08-31 06:59 am (UTC)(link)
    Your Princess is in this castle!